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Flightgear v3.2.0
Flightgear v3.2.0









  1. Flightgear v3.2.0 manual#
  2. Flightgear v3.2.0 code#

OpenGL is a very wise choice (thus a hardware-driver requirement) which allows portability to multiple platforms, blame Intel if they don’t respect that standard.Īnd as for the hardware performances, we can down-configure FlightGear to bare wireframe output (yet compatible with 3D Anaglyphic!), I can’t really understand people who’s complaining on that. I think that FlightGear offers all the options and flexibility to use whatever hardware one has handy, except a hair dryer of course, we are talking about flight simulation not “Space Invaders”. Thanks to all the people who work in FlightGear, I really love it. Nanga Parbat, Himalaya, Pakistan seen across the Indus valley: View of the Grand Canyon, USA from high altitude: The Grand Canyon, USA (using dust shader effect): The rendering of light and shade, transition shader effects and snow effects all key on elevation gradients and allow in essence to render the terrain with much more visual detail despite the lack of detailed landcover.ĭesert hill chain near Tabas, Iran, seen from the ground (using Middle-East texture scheme and dust shader effect): However, mountainous regions benefit enormously from the improved elevation mesh resolution.

flightgear v3.2.0

In the absence of CORINE data, improvements in the landcover rendering are not as dramatic, which leaves flat terrain largely comparable to the previous version of the scenery. Combined with regional texture schemes and procedural texturing, an almost photo-realistic effect can often be achieved.Ĭorsica, France seen from above in morning fog (utilizing Mediterranean texture scheme) :ĭetails of Corsica, France in low-level flight with the F-20:įjell lands in Norway (using Scandinavian texture scheme):

flightgear v3.2.0

This makes the visuals both in mountain regions as well as plains much more applealing. The most stunning improvements are found in Europe, where in addition to the increased resolution of the elevation mesh, also the CORINE database provides high resolution landcover data. In general, airport layouts are now improved and updated all over the world, major roads and rivers are drawn to much higher accuracy than previously and the elevation mesh resolution is increased everywhere. – The latest airports (2013.10), maintained by Robin Peel of X-Plane – ViewFinderPanoramas elevation model by Jonathan de Ferranti This FlightGear World Scenery was compiled from: The new scenery is already available via Terrasync, but it requires a recent version of Flightgear, older versions are not capable of handling the vertex number of the new terrain mesh. Thanks to the efforts of developers in bringing the processing toolchain up to date, the new official scenery with much better resolution than the previous scenery has now been possible.

Flightgear v3.2.0 manual#

There is practically no manual intervention involved, which means that the scenery team can’t decide what quality the scenery will have at a certain location, that is only determined by the quality of the available data.

flightgear v3.2.0

probably an issue with use of PolyLine to triangulate ngons with vertexes>4ĭownload files into newly created folder, startup blender 2.Together with the release of Flightgear 3.0, a new world-wide scenery is now made available!įlightgear’s world scenery is based on large-scale processing of publicly available and GPL compatible geodata. Not picking up textures in the path of the opened.

  • probably an issue with use of PolyLine to triangulate ngons with vertexes>4Ĭreate folder (either in ~/.blender or in blender installation folder/shared script folder):īlender/2.59/scripts/addons/io_scene_ac3dĭownload files into newly created folder, startup blender 2.5, enable the addon in the user preferences (ctrl-alt-U or file->user preferences) "addons" tab.
  • Not picking up textures in the path of the opened.
  • flightgear v3.2.0

    Some testing with simple and complex models has been carried out (opening an example flightgear model as well as a simple 4 point rectangular plane with no textures)

    Flightgear v3.2.0 code#

    So far I have updated a V2.48 AC3D import script to work in the new 2.5 framework (borrowed some code from the existing python scripts for import/export) to work as an importer for. I have set myself the task of updating an existing import/export utility to work in 2.5.9 of blender. %%%Version 2.5X of blender omits an AC3D file format importer, this is a format commonly used in FOSS games (eg, flightgear).











    Flightgear v3.2.0